Showing posts from December, 2017

Rick and Morty: Virtual Rick-ality Review

Rick and Morty: Virtual Rick-ality Today, we will be taking a look at Rick and Morty: Virtual Rick-ality. I would like to apologize for not posting any reviews for a while. I was busy and forgot to schedule reviews for those days. Next time, I will be sure to inform you on Twitter. As another announcement, our new merch store is out and ready to use. There are 8 days left for the 15% off sale! So now is the time to pick one up!

Story/ErgonomicsThe game's story is simple yet fun. You play as a clone of Morty who is an assistant to Rick as the real Morty and Rick go on adventures. You are kept there, for most of the game, to do chores around the garage. "Chores?! That sounds BORING!" I hear you say. But you forgot, this is Rick and Morty! Nothing is ever boring, all the tedious housework to a Morty is loads of fun for you, trust me. The game plays a lot like Job Simulator so much so it's from the same creators! Now onto the ergonomics, the gameplay is fun and comforta…


DOOM VFR ReviewToday I will take a look at Bethesda's newest game, DOOM VFR for the PSVR and HTC Vive. I will not be looking at the story (As John Carmack once said "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important. ") but instead be looking at the feel of the game.The overall feel of the game is nothing short of annoying and frustrating. Simple gestures like strafing and throwing grenades are a total nightmare to use. I ended up dropping tens of grenades in the first 10 minutes of playing. I cannot stress enough how much this effects the game. This is going to hurt the review score. The story is OK, but it's great for VR, 
Conclusion I do not like this game enough to pay $60, but fortunately, it is $30. So I would buy it just for the DOOM experience. So that is why I am going to give this game a lower score.